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How to Defeat a Demon King in Ten Easy Steps cover art

How to Defeat a Demon King in Ten Easy Steps

By: Andrew Rowe
Narrated by: Suzy Jackson, Steve West
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Summary

For thousands of years, there has been a cycle: a Demon King rises and conquers, and a Hero is reborn a hundred years later to defeat him. Each time, civilizations are ground to dust beneath the Demon King's hordes, but humanity has remained secure in the belief that a Hero of legend will always save them. There's just one slight problem. It's only been 23 years since the Demon King's latest rise, and this time, he's already conquered more than half the world. If humanity simply waits for the Hero's return, there may be no world left for him to save.

And so, Yui Shaw sets out with an ambitious plan. A 10-step plan.

She'll find a way to obtain the Hero's legendary sword. She'll earn obscure classes, gain levels, and increase her skills. She'll travel to the meticulously-crafted dungeons that seem designed for one specific Hero to complete. And, if she's truly (un)fortunate, she might even find a fairy.

She might not be a Hero - but if she can fake it long enough, she might still be able to save the world.

©2020 Andrew Rowe (P)2020 Audible Originals, LLC

What listeners say about How to Defeat a Demon King in Ten Easy Steps

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How To Tell A (Boring) Story in 3 Easy Steps

Step 1: Describe a few fantasy tropes.
Step 2: Use spatial magic to do a few tricks.
Step 3: Show a tired "Cyclical Fate" high fantasy trope without the context which makes it palatable.

With an option on Step 4: Bore the life out of a reader.

I got into Rowe with Sufficiently Advanced Magic, enjoyed On The Shoulders of Titans, believed he was improving as a writer, went back and did his first 3 books for context around SAM, got to Six Sacred Swords and found he was losing it but kept with it because it featured characters I knew all about and wanted to know more about, and then tried this story and ran into a mire of bad writing with both boring story telling AND a total lack of context with an established series.

Essentially, TL;DR: Get someone who has had the unfortunate experience of reading it, get them to tell you what happens, and wait for the next Sufficently Advanced Magic volume as this book is a waste of time.

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11 people found this helpful

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  • Ed
  • 14-05-20

Bad Zelda fan fiction

As the title says, clearly ripped from the legend of zelda story book. Aside from that the story revolved around exploiting rpg mechanics to cheat the game. The main character was the only one with a character, everyone else just filled their role within the story and no more. Will be requesting a refund.

In fairness, this book is bad, but "Sufficiently advanced magic" by the same author is good example of this genre done well

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5 people found this helpful

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Great for Zelda fans!

I absolutely loved this. As a huge fan of Zelda and similar games I bought this as we went into lockdown to listen to alongside playing the games. It’s a brilliant twist on the classic story with funny original characters. I thought the narrator was going to irritate me at first but actually she made it even more fun. I never re-listen to (or re-read) books but I’m going to make an exception for this one.

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3 people found this helpful

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A love letter to RPGs with its own unique story

"How to Defeat a Demon King in Ten Easy Steps" is an immensely enjoyable and fresh take on the LITRPG genre, full of enjoyable characters, great comedy and well-placed references to classic RPGs.

Rowe manages to perfectly encapsulate the idea of “No plan survives first contact with players” when running a tabletop RPG. The unconventional solutions to puzzles and combat are immensely enjoyable and the comedy is on point throughout. The story maintains a light-hearted tone while being highly engaging, playing off tropes of the genre while staying unique with plenty of unexpected twists and turns. 

Rowe manages to mix and blend some of the best elements of each of the series he references. There is the multiclassing from games like Pathfinder, allowing the characters to build their classes in a unique and interesting manner. The dungeons have a very Zelda-like feel to them, making it all the more satisfying when the main characters find their own unique ways to deal with them. The class system itself offers a ton of fun variety, taking cues from series like Final Fantasy and Bravely Default, with everything from traditional white and black mages to the fashionista. There are even villains that would fit right in with those from the Dragon Quest series, managing to stay somewhat goofy as well as threatening.

Throughout all of these elements, as well as plenty of Rowe's unique additions, the world he creates is deeply interestingly. I found myself wanting to see a lot more of it, and really hope there is some form of continuation in future. Of course, the characters we follow in their exploration of this world are also very well written, the main character in particular making for a very fun protagonist with her rather unique and untraditional viewpoint. The colourful collection of other characters that she meets along her journey all stand out quite well too, each one memorable in their own way while often being humorous representations of the classic RPG NPCs and party members.

The narration is also very well done, the narrator bringing life to each of the characters. It was an interesting choice to use a seperate narrator for the notifications, but it works extremely well and has me wishing more books would do the same.

I highly recommend "How to Defeat a Demon King in Ten Easy Steps" to anyone who enjoys fantasy and RPGs in general. The story is short and sweet, never dragging and staying engaging throughout. It will likely leave you wanting more, to which I would definitely suggest checking out Rowe's other works. The theme of solving puzzles and dungeons in unexpected and unique ways is one he does extremely well in them.

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3 people found this helpful

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Light-hearted fun

This wasn't a bad book. It leans so heavily on Legend of Zelda that I could spot it despite never having played a Zelda game. It has fun with a lot of RPG tropes and does a pretty good job of it.

That being said the tone fluctuates wildly. Part of the time it seems like they're just dicking about and then suddenly they're risking their lives to save tens or hundreds of thousands of people.

We are also expected to be invested in a geopolitical situation that is, to put it mildly, glossed over. By then end of the story I think there was one human kingdom but at the start I'm sure there were several.

The main character is really fun and tries to circumvent all the normal rules in the style of "This door is invincible and locked so let's smash through the weak wall instead." There could have been a lot of mileage here but for some reason she teams up with companions who are fairly traditionalist and keep insisting on doing things the usual way for no good reason. When you're whole thing is an MC who can cut corners with cleverness it really hurts to see that stopped in favour of the more boring route.

I thought the companions might grow to overcome this absurdity but they don't. That was a shame, the lack of character development makes all outside of the MC unsympathetic. The villain was pretty poor too.

So yeah, there's a lot wrong with it but the narration is great and it's a short bit of easily listening. I wouldn't recommend it but if you're into this sort of thing give it a go.

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Enjoyable

I liked this but in many ways it felt too similar to Andrews other work and not a whole lot to differentiate it. The main character, if you take away personal circumstance, could easily be replaced by Corrin for example and it wouldn't sound very out of place. My only complaint is that the character stuck to the trend of other focal characters in Andrews work and didn't set enough of a personality that stands from the other main characters of the series.

Having said that, I enjoyed it. It works well as a standalone and doesn't take itself too seriously. There's more humour in this book than the others and the characters are just as likeable.

Suzy as narrator was amazing and I really enjoyed listening to her voice. She kept the story interesting and sounded very comfortable with the work before her. Steve West was great in his part too and it added a new dimension to the story.

I also liked the sorcery concept in this one and would love to see that explored more in other works in future.

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It took me half the book to realise what this was

Disclaimer I was provided a copy of this book free of charge in exchange for an honest review.

I like LitRPGs but have read a lot recently meaning I was feeling a little burned out when I started this one. But...after one chapter I was hooked.

With a likeable cast, very interesting world anf fantastic narration I was really drawn in and was perpetually excited to hear what was going to happen next.

I think I was halfway through when I realised where the game was set and, looking back, I realise the truth was there all along but, rather than make me feel cheated or tricked, this really made me laugh.

With such a likeable group of characters, cheeky style and overall sense of fun this is one of my favourite LitRpg books to date and one I'd happily come back to again and again.

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Great book, good PoV

A nice view of what adventurings like of whats basically a D&D character perspective of random stuff they have to do to progress

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Brilliant quick drama

Funny, and intensely enjoyable! So much so that you will want to listen to the whole thing in one sitting!

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A Creative Deconstruction of Fantasy RPGs

I thoroughly enjoyed this creatively told story deconstructing fantasy RPGs in a unique way. The unusual yet likeable protagonist, with her unusual choices (like her main class), kept me hooked. For a story written in first person perspective, an exceptional narrator makes a world of difference, and they absolutely delivered! I think this book will particularly appeal to those who enjoy fantasy RPGs, whether tabletop or video games, but will still be appreciated by other fantasy fans.

My only issue with this story is the pacing. From a certain point of view, the story was well structured. However, most of the characters beyond the protagonist and deuteragonist were introduced far too late in the story for me to grow attached to. That is a shame, because they seemed rather interesting!

Overall, I would recommend this book and I will be checking out some of the author's other works!

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