
DERELICT
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About this listen
Episodes
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May 4 20212 mins
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Jun 7 202157 mins
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Jun 23 202153 mins
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Derelict
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interesting story when you can hear it
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dissappointing
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but one terrible flaw that ruins immersion
Did it not occur to anyone that doors at the bottom of the sea cannot possibly open outwards?
Enjoyable
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A good listen but hard to make out in places
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outstanding
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Basically a big box on the sea floor gets found, people try to open it, and the story is about the survivors overcoming a disaster at the underwater base (called Fathom) which is related to the box.
The sound design and acting is outstanding, all the SFX are really clear and its engaging. I was entertained, I liked the tale. The actors carry the story, they are really convincing and are very talented.
However there are a lot of sci-fi cliches which the series tries to own and do something new with. However, the voice actors are the ones doing all the heavy lifting and I think thats what makes it partly compelling.
Before I get into spoilers, I would say, sure give it a try and the moment you find yourself sighing and being annoyed by the story beats, its probably a good time to stop. It doesn't get any better in that regard past Episode 2. Also brace yourself for near constant gasping and banging sounds, to the point of distraction.
SPOILER ALERT
I'm reminded of the quote: He's dead. Dave, everybody is dead. Everybody is dead, Dave. There is so much death, you just switch off to it. Its not an acting problem. It's a story problem. Want to root for a hero? Bad luck! They're dead now.
There are plot holes you will notice. One example: The Company Agent has a live conversation with his partner (who is on the surface) yet no SOS had been sent by the Fathom base at that point. Then the main characters then decide to GO to a communications array to contact the surface because the base exploded hours ago. Why was this not done in the hours during which people on Fathom were able to contact the surface for rescue to be initiated? No one mentions this at all. There are few other plot holes that I noticed, which to the producers defence, might have been explained but were lost in the endless amounts of distortion, alarms, creaking, water and beep-boop SFX overlaying everything. Sufficed to say, Fathom's main let down for me is the black goo. Whats in the vault? How mysterious! Its going so well and then, uh oh, its a black goo that dissolves everything. Come on. Why establish a naughty computer as being the baddy and then hit the 'black goo' panic button? A nasty AI is a fun concept to explore, and Fathom was doing good with it, but kind of bailed on the idea. I just think it loses itself in its own cliches far too often.
Alarms, Gasping, Greatness and Cliches
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sound fx too loud
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Fantastic
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A movie in audio
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