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Press Reset
- Ruin and Recovery in the Video Game Industry
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
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The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games - Bioshock Infinite, Epic Mickey, Dead Space, and more - on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely.
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Critic reviews
“Schreier covers the notoriously secretive gaming industry [and] knows it well.” (GQ)
“Jason Schreier is a huge fan of video games, and his enthusiasm is contagious.” (Booklist)
“My only complaint about Blood, Sweat, and Pixels is that there wasn't more to read.” (Forbes)
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What listeners say about Press Reset
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Tomas Engström
- 25-05-21
Another good and interesting read!
Was way more interesting and exciting than I thought it would be, almost on par with the first book! Worst thing is the quality of the audio, which would sometimes sound like the guy was talking through a walkie talkie o_O
1 person found this helpful
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- Kalk
- 21-01-23
Excellent insight into the game development world
Great book highly recommended. A real insight in to the game development industry. Great audio
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- kermit1986
- 06-04-22
Gg's again Jason
Love both the recent releases by the author, highly recommended to gamers and games industry folk.
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- Amazon Customer
- 20-03-22
Good book, solid narration; variable audio quality
A bunch of interesting tales of a turbulent industry. Makes you only more grateful of what incredible games some hard-working people manage to create for us to enjoy, despite everything.
NOTE: For some reason, every so often there will be a single paragraph that sounds like it was recorded inside of a tin can. It was always temporary (and thus, I found, manageable) but if that's something that will bother you too much then just bear in mind.
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- Emmanuel Bigombe
- 13-01-22
good insight into the AAA games industry
good investigative journalism. a lot of history and backgrounds to a lot of games we know and love. also leaves food for thought.
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- David D.
- 07-12-21
Essential reading for anyone looking at working in games
Book 21/21 for 2021.
Finished the 21st book for 2021 reading challenge, and it was a doozy. After reading Blood, Sweat and Pixels earlier this year I was initially excited to read the follow up. In reading some of the samples available it felt like more of the same so I decided to skip it for the time being - that was a mistake!
Press Reset is more an industrial work, following the people who worked at studios and how they’ve dealt with the challenges of working in the industry, with the highest highs and lowest lows, as opposed to focusing on the games themselves as Blood Sweat and Pixels did.
There are triumphant stories of success in this book, and some very sad stories of people leaving the industry - there is for the most part - a chronological thread leading from the first story to the final. Without giving much away - there was plenty of fallout in the aftermath of Bioshock Infinite’s release and Irrational’s subsequent shut down, as about 70% of the books stories relate to it.
I found the narration vibrant and told the story well - sometimes the voices for different people in the stories blended together somewhat, but overall I really liked the audio production and got through the book very quickly.
I do have some minor gripes, the final chapters deal with how the problems endemic to the industry could be solved including decentralisation of companies, streamlined creative teams, outsourcing devs, unionisation etc which I found especially fascinating.
However, this was only one chapter out of 10 - and I feel like it was a bit rushed - Schreier is on record in the book and online as being a strong proponent of game dev unions which is absolutely fine, but I felt as a result the book didn’t engage with that topic on both sides as deeply as I’d have liked. I’d love to see potential studies into this, or surveys etc etc - there is an element of this in the book - but it felt a bit one sided and shallow for my liking.
Another fanboy complaint which doesn’t impact anything, but Schreier has now twice used Super Plumber Adventure as an example in his books, where is the love for Mr Blue Needlemouse, my boy Sonic? Come on Jason, represent!
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- Levi Bojan
- 28-09-21
Eye opening for a newbie
Great book. As an aspiring designer, to learn so much about the production and publishing proccess of a project is invaluable aswell as the gruesome realities of the industry's business angle .
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- emmett
- 16-07-21
super interesting and super-er scary
this has been my walk to work for the last few weeks , I laughed and I shuddered. Jason words and that narration = gold
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- Sebastian Olle
- 07-07-21
Ist's okay
The stories itself are ok. But it's kinda dissapointing that almost every chapter/story is connected to Irrational Games. I would have loved to hear about totally different studios. Furthermore there are to many characters in each chapter. I kinda lost track of what was going on when the main character or studio changed for the third time during a chapter.
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- Ashley slocombe
- 26-06-21
Educational
Worth a listen to hear the human cost of the game industry and its horrors.
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- Amazon Customer
- 14-09-21
Audio Quality is Inconsistent
Sounds like random portions had to be recorded by the narrator from home with whatever he had available. These portions are extremely short. maybe 2 words here. Maybe 3 sentences there. Very short but very common, randomly spread out throughout the book. These short snippets sound compressed, similar to the sound one may have on a Nintendo DS. I switched frequently from 3 different Bluetooth devices and my Galaxy Note 10+'s built in speakers. These brief moments of poorer audio quality would occur across all four of my means of playback, suggesting to me that it was a problem on the recording end and not my playback method.
Another equally entertaining and informative book about the game industry. It does into fairly detailed examples\stories of the industry's instability that all nicely connect or overlap as if it was the MCU.
13 people found this helpful
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- Denis
- 20-05-21
Very average....
I think this book had little interesting information, just a few stories and nothing else. Sold purely on Jason being a relatively famous journalist - I enjoyed his previous book way better. No solid data, no analysis, no conclusions, just bunch of stories together in one book.
10 people found this helpful
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- Zack b.
- 20-05-21
Wonderful look into the unstable world of game dev
It was bitter sweet to hear the accounts of people chewed up and spit out by the industry
10 people found this helpful
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- Victor @ theAudiobookBlog dot com
- 14-09-21
Video games industry enthusiasts should definitely pick this one up
Jason Schreier is one of the most respected and trusted journalist covering The world of video games. If you’re a fan of this industry you can do yourself a favor and pick up this riveting audiobook.
I absolutely love the fact that the two worlds that I love the most collided into this audio production. I am really passionate about video games and audiobooks so I am thrilled to have learned so many things from this book.
9 people found this helpful
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- Amazon Customer
- 25-05-21
Absolutely a must listen to anyone remotely interested in the games industry
Jason Schreier does it again! With a book that takes a peek behind the curtain of the development of our favorite games and experiences he really paints a picture and shows you the good the bad and the downright ugly of the games industry.
9 people found this helpful
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- Kelsey Jacobs
- 23-05-21
Must Read/Listen for Gamers
Extremely evocative storytelling with a wide variety of fascinating, yet sad, stories. Ultimately, it does end on a hopeful note, with the desire for work from home to become a better standard.
7 people found this helpful
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- Peter Ballester
- 25-05-21
A Strong Case for Unionization in Game Development
Just a fantastic listen from start to end about game development and its unspoken human cost. It was a roller coaster learning more about the development toll of major releases, both the critically acclaimed, the universally trashed, and the inbetweens, and how those game devs moved on.
6 people found this helpful
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- Jack
- 26-08-21
Great Insight
Great insight into the industry and how it needs to change. I hope people who make larger decisions about how the video game industry works read this and make changes.
5 people found this helpful
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- Felipe Aguilera
- 23-05-21
Tragic adventures of the videogame studios
Good sequel to blood sweat and pixels. Focused in the Rise and fall of Studios instead of specific videogames, keeps beign interesting.
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- grant macnamara
- 27-09-21
Good read
Good book but unfortunately Jason Schrier is a crybaby so 1 star. But a good book!
3 people found this helpful